Spelutbildningar

Location Based Gaming – LB Game Concept

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Ännu en möjlighet att vinna pengar genom att skapa bra spel.
Denna gång är det Location Based…. Och vad betyder det?
Svar: A location based game can use geographical position or positioning techniques as a feature in the game design or as a part of the game play. Any theme, story or genre will do. Any graphic or imagery will help. The game could be built around indoor positioning or around mapping up the world. As long as position and location is the main feature of the game concept..

Gå in på följande hemsida. http://lbsgame.com/

De som ligger bakom är Future Position X, Locamotive AB i samarbete med Nordic Game Program.

Game Concept Challenge 2010

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Game Concept Challenge (GCC) är en viktig mötesplats där spelstudenter och spelindustrin får chansen att mingla, visa upp sig själv och sin kunskap. Det här rätt event att besöka, även om man inte ställer upp med ett bidrag. En chans till nya kontakter är att delta i det Game Jam som Blekinge Tekniska Högskola organiserar tillsammans med GCC. Annat som händer under GCC är den öppna tävlingen Concept Art, förläsningar om aktuella tendenser/ämnen inom spelbranschen.

Tävlingsjuryn består av:

Martin Walfisz skapare av Planeto
Phil Gaskell – Senior Producer Sony Computer Entertainment Europe
Peter Zetterberg Business Development EMEA, Microsoft Game Studios Europa
Fredrik Wester CEP Paradox Interactive
Oskar Burman EA Online-distrubition och Free2Play
Sara Ponnert som tidigare jobbat för PAN Vision men som nu sitter som Affärsutvecklare på Media Evolution.

Läs mer på deras hemsida.

Indie Game Challenge

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Jag fick ett mail från GamesBizWire om en tävling värd att kolla upp:

If you are passionate, competitive and thirst for a taste of game fame, I would like to let you know about an incredible opportunity, the second annual Indie Game Challenge. This is a game design competition that supports the independent games movement by providing game developers with the very rare opportunity to showcase their skills and catapult their careers to the next level.

Presented by the Academy of Interactive Arts & Sciences (AIAS), GameStop and The Guildhall at Southern Methodist University, the competition offers almost $350,000 in prize monies and scholarships, including a $100,000 grand prize for both the winning professional and non-professional games, and a life-changing opportunity. Finalists will also receive national exposure and be eligible for additional prize money by having their pitch videos posted on GameStop.com and GameStop TV for People’s Choice Award voting.

Professional and non-professional individuals or teams are asked to submit game betas and game pitch videos by Oct. 1, 2010. Up to 12 finalist teams will be announced in January, and each finalist team will receive $500 per person towards travel costs for 5 team members to an awards reception Feb. 12, 2011, at the Red Rock Casino Resort Spa in Las Vegas following AIAS’s D.I.C.E. Summit. Each finalist team will also receive the opportunity to pitch their game ideas to executives from Sony, Nintendo, Electronic Arts, Capcom, Microsoft, NAMCO/Bandai, THQ and Ubisoft, giving them an once-in-a-lifetime opportunity.

If you have a game you and your team would like to submit, or if you simply want to support independent game developers, visit www.indiegamechallenge.com.

Good luck!

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