Spelutbildningar

Avantgame

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För er designintresserade tipsar jag om en blog som skrivs av Jane MCGonigal

http://blog.avantgame.com/

Jag klippper in en text om henne jag hittade och som jag inte kán skriva bättre själv :-) :

Jane McGonigal takes play seriously. She studies the power of games to impact the real-world — and she creates games that do just that. A pioneer in the field of ”alternate reality gaming”, her previous projects include The Lost Ring, World Without Oil, Cruel 2 B Kind, and I Love Bees. She is an expert on applying game design and game theory to real work and real business, and has consulted and developed internal game workshops for leading technology companies in Asia, Europe, and the U.S., as well as more than a dozen Fortune Global 500 Companies. MIT Technology Review named her one of the top 35 innovators changing the world through technology, for her role in pioneering the field of alternate reality gaming, and Harvard Business Review called her theory of ”alternate reality business” one of the ”Top 20 Breakthrough Ideas of 2008.”

Jane McGonigal är key note speaker på Foundation of Digital Games tillsammans med James Paul Gee den 19-21 juni i år. Location – Monterey, CA.

Ett av hennes mål är att se till så en spelutvecklare får Nobelpris innan 2023. Jag köper det rakt av!

Game Education Summit – Call for papers

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Jag har skrivit om det innan men deadline börjar närma sig.

http://www.geseurope.com/

Sista inlämningsdatum är 31 januari.

Submissions are solicited of long papers, panels or presentations that address the following:

  • Course Development
  • Curriculum Design
  • Teaching Methods
  • Writing for Games
  • Career Development
  • How to Define a Game Designer
  • Women and Video Games (and general diversification of game developers)
  • Mentoring Programs
  • IGDA Curriculum
  • Serious Games
  • Effective Development of Links with the Games Industry
  • Industry Requirements and Needs
  • Program Design & Methodologies
  • Accreditation
  • Games as Art
  • Sound Design for Games
  • Game Development for Governmental Use
  • Should Student Games be commercialized
  • Ethics and Game Design
  • Games and Professional Training
  • Integration of Games Education into existing media education programs

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