Spelutbildningar

Call for papers – Foundations of Digital Games

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Foundations of Digital Games 2010

19-21 June 2010

Asilomar Conference Grounds, Monterey, California USA

http://fdg2010.org/

Important dates

Paper and Poster Submission: 5 Feb 2010 Doctoral Consortium

Submission: 12 feb 2010

Demo Submission: 2 Apr 2010

Conference: 19-21 Jun 2010

FDG 2010, the International Conference on the Foundations of Digital Games, is a focal point for academic efforts in all areas of research and education involving games, gema technologies, gameplay and game design. The goal of the conference is the advancement of the study of digital games, including new game technologies, capabilities, designs, appliactions, educational uses and modes of play.

”Computerspil” i skolan

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Dataspel i skolan…efter att ha varit på Skolforum och sett den dåliga uppslutningen vill jag informera om ännu en chans för er lärare och även andra instresserade. Den 2 december i Odense pågår denna konferens ”Computerspil i skolan”.

För mer information kan ni gå in på hemsidan om konferensen. Ni kan även läsa mer om vad som händer i Danmark när det gäller spel i skolan.

På skolforum lyssnade jag även på en intressant föreläsning med Caroline Kearney från European Schoolnet. Läs mer om rapporten hon har varit med om att ta fram. Den beskriver hur spel används i skolan runt om i skolan. Mycket intressant.

Game Education Summit i Köpenhamn

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Call for papers till Game Education Summit i Köpenhamn.

En tvådagarskonferens för alla spelutbildningar i Europa. Läs mer på hemsidan.

Kolla upp det och sänd in era papers. Jag vet att ni är många som har mycket bra tat dela med er av.

Teacher in XNA

taggar: inga

Is there someone out there who could give classes in XNA?

Someone with a proven experience with XNA and C#, as well as a with other relevant frameworks such as Visual Studio.  You need to be able to teach a course on game programming using XNA, that means that you have to be able to teach from the essentials of the language (but not the language itself), as well as structure a course that teaches the fundamentals of XNA game programming, as well as some advanced topics. The fundamentals would be setting up the environment, but also graphics, physics, collision detection, networking, content pipeline, and exporting to the Xbox.

It will be about 198 hours in total per semester.

If you think this is you…contact me.

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